I'm trying to use my subsector system to focus upon individual star systems or just a few. I thought I could even map them out in a new and improved way.
Nope. Not yet anyway. The major problem I have is when you blow up a few hexes with their stars and branes you get something like this.
|You almost have to BE a navigator to make sense of this mess! I'm sure it is laughingly simple compared to real maps but we're talking about a roleplaying game aid here, not giving people homework.|
Well first I got rid of the plus sign style markers. I went with lines radiating along the points of the hexagons. Duh.
The differentiating between systems problem remains and I am afraid my answer involves a rendering program. I'm not sure how to clean up a representation for a 2d image but here's what I got.
What you have here are five star systems, a type G star, three K's and an M.
Branes create two kinds of jump exits, fine and fuzzy points. Fine points are on the order of a few light seconds across. they are in practice spheres. I represented them with thin black lines. There are are two leading from the M star to the adjacent K stars next to it.
Fuzzy points are way bigger, light minute or light hours across (especially in K or G type systems). I represent them with circles at right angles to the systems they open onto, connected by light gray panels between the systems.
Those are what we want. Too big for anything but a well funded navy to patrol constantly and even then you might get naughty people slipping through. But wait there's more, now you can rep0resent objects in each system thought really, aside from planets at this site you might want to reserve such details for a single system map (with jump points and such).
So this is probably more info than most referees will want, but what he hell. I have a 3d rendering program. Some people like doing this sort of thing and it looks sort of 3D!