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Showing posts from September, 2018

Sandoval's Folly

<<This is Transgressor. Cut your drives and prepare to be boarded.>> //This is the Profit Rockit. Sorry we can't do that. There is a Patrol ship inbound. If you check the registry its captain is one of the good ones. You have 2 hours-point twenty tops. You could never board us, strip our cargo, top off your tanks and get away. Second Tier Navigator Sandoval// <<Sandy? Listen gorgeous, convince that shambling plumber you call a Captain we mean business. You already need a radio telescope to see the far end of this ship's wrap sheet.>> //Why is that Bart? Sorry, no can do. But sweetie, why bother? We aren't worth a missile. We have a hold full of synthetic fuels and you don't want to move that stuff in the time you have left before oh you know ... POW! 2nd Tier Navigator Sandoval// << ... we won't be close enough to use our laser, but we can and will fire a missile up your tail. That'd slow you down real good. Plenty of t

The Economy of Tyranny Part 2

It's a fact that you go to war with the space fleet you have. As I said in the previous post building big ships is uneconomical. Smaller ships can cover more bases and provide more surface area for mounting weapon systems. The Republic of Alpha and their neighbors, the Evil Empire of Beta are beginning hostilities. More than likely the first blow in any war will be crucial. Going off unprepared will be worse than doing nothing at all as it will waste ships and leave one open to attack. The Empire started out as a trade-friendly province in the mod rim. They were a local cluster capital and they produced mid-range (200 meter) ships for the Old Empire Navy. Since the Old Empire fell and a plethora of new empires (note the capitalization conventions) Beta decided to follow suit. After all, the new golden age has to start somewhere. They could build the biggest ships, but most of their worlds are agrarian with bucolic and stupid locals who do not build let alone comprehend the pr

The Economy of Tyranny

Galactic empires in media have undergone a steady progress of increasing the size of their starships. It's almost as if, in addition to the technological problems or space space travel, the ships have to look good on film as well. Regardless of this, huge government ships are here to stay. But, there are a few problems for would be dictators who want to build mobile moons. Take the polities of Alpha and Beta, unoriginal but advanced worlds of equal engineering skill and resources. They both eye each other warily and then begin building ships for their defense a/o offense. Assume a flat cost per ton for military ships. Alpha decides on building a fleet of fast attack ships 100 meters long. Beta wants good photo ops for their glorious navy and builds their attack craft 200 meters long. That's where the cube law steps in and starts to ruin things. A ship with double the dimensions of yours will be eight times the mass and eight times the cost. For the moment the Betans go with

Come for the Sargasso, Stay for the Ghosts

There are many reasons for ghost ships. In a big Galaxy you will have unexplainable and unsettling coincidences just by law of averages. Add to this the fact that most merchant crews are the minimum number that can safely or legally operate a ship to save on salaries and life support, the vagaries of FTL and gravity technology on some people and voila you have ghosts or at least the paranormal. Beyond this, the Universe is really big and under no obligation to preserve our sanity. Ask an FTL navigator if you wish. In the Sandoval stories non-biological entities are an established fact. They are composed of exotic matter, drain heat or electrical energy for food and can get a decent idea of what scares you and use it to drive you away. Doubtless as we move further into the Dark we will encounter things that make NBEs seem like 'Hello Kitty'. Then you have some folks who just like a good ghost story and will maintain it no matter how much evidence there is t the contrary or a

Ship Dossier: Launches

Ship Dossier: Launches
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