Seven Sins of RPG Writing
The Seven Deadly Sins of RPG Writing All these sins are relative. For example, you might find a system is your jam that I found unusable due to complexity. All of them can and should have exceptions. Overly Complex: as an example, take combat. You're usually talking a hit roll and a damage roll. If you're making separate rolls to account for parries, dodging, hit location, weapon malfunctions, blood loss, and shock, your system may be too complex. Generally, it's better to start simple and build on it later. Too Much Fluff: there is crunch and there is fluff. This is a very personal matter, but the game you are writing is the product. If I have to slog through a 30 page cut scene before I get to the meat of the system, I get a little peevish. Honestly write flash fiction to scratch that authorial itch. Again this varies a lot with people. Too Lite: Some games are written to be lite. Everything Needs Is On This Page is a movement. Putting the entire game on one page, is m