Story Vehicles or Vehicles for Stories?
I whipped up some rules for vehicle trashing in Classic Traveller fashion (or Mercenary style if you prefer.) First there are three ways to deal with vehicle combat. Decide which you prefer. Story Mode You can just leave things as they are. Don't have people with tac missiles take on PCs in an ATV. Vehicles are to take you from point A to point C (point B is where you stick in things like a rockslide or an amorous encounter between a dinosauroid and your ATV.) Abstract Give the group a roll to avoid destruction of their ride similar to avoiding mishaps with a DM based on the threat level. A Scout with a body pistol isn't going to bother an AFV much and not for long if you have a gunner or a don't mind a dent on the front bumper. So, an ATV that has to throw +4 to avoid mishap might take a -1 for each 3D the attacking weapon does or -1 per die if you like blowing ATVs up. Extended Rules The CT system is one where armor affects hit probability. I'm going to assu