Hex Signs and Wyrmholes Part 2
When we last left hyperspace we had discovered that 1) Stars have a number of 'membranes' determined by their size. This is a hyperspace map, perhaps from a children's book or a media production. Do NOT use it for navigation purposes. Though a real navigator would know that and if you aren't a real navigator-don't touch anything! Well then we have a number of problems integrating this into ahuhu! 2d6 systems. To wit: 2d6 systems have these lovely charts of ftl engines (skirting copyrights here) indexed against increasingly huge hulls. Cross index the drive with the hull and either it don't fit or you get a number of parsecs range the ship may jump. My set up pretty imagines it like the Alderson Drive from Jerry Pournelle's future history. You get to a point (determined very carefully) hit the drive and bang (well hopefully you didn't hear a bang, that'd be very bad)! You're in the next star system. There is no skipping star systems. Ess