A Good Cliche Is Never Inappropriate
Some people may accuse me of over thinking things. This is especially the case with games and what the dog is trying to tell me (hey, Yorkies are deep thinkers.) While I was thinking about Risus Supers I came up with a quick way to tell what sort of activities your super hero would suck at. I sort of regulate what is appropriate and inappropriate. Below is a quick diagram breaking superpowers into five types (the Big Bang Theory fans have already realized I lifted this from Rock, Paper, Scissors, Lizard. Spock.) I suppose they could be used for almost any Risus game with a little tweaking so go ahead. Basically there are five areas of a conflict can fall into. Every cliche is inappropriate to two types of conflict and has two cliches that are inappropriate to its kind of conflict. In game terms a Single Action Conflict would have its difficulty increased by five, 10 or more. An combat could have the cliche deemed inappropriate, halved or be handled using the brevet dice m