Warmed Over Zombies
With Halloween just ahead I stopped my Traveller designs to work on something more spooky: a classification system for zombies! Zombies in Traveller? Why not? You can have all manner of alien viruses, bacteria, nano-tech, and parasites out there as well as well as bio weapons, drugs and weird psi powers. As a side note zombies make great opponents for barbarians in spacesuits. Anyway I present my Universal Zombie Profile (UZP) newly revised and expanded. Origin 1) Parasite 2) Virus 3) Radiation 4) Nano-tech 5) Drug induced 6) Really bad case of jump sickness Smarts 1) Bugs are smarter. Zombies react solely by instinct. Will walk off cliffs or into fire. 2) Animal cunning. Very dumb animals. 3) Feral human. Will throw rocks, particularly to break lights. 4) Semi-intelligent. Will throw rocks, use clubs and can learn rudiments of machinery. Could fire a rifle but not load it. Can open doors. Limited learning. 5) Near human. Often retains habits and knowledge of past