Tuesday, November 19, 2013

Races and Classes Pt. 2

The D&D game so far has the usual plain vanilla races: humans, elves, dwarfs, and hobbits. In my previous campaign I tried to stay away from orcs as easy adversaries. So I'm rulling that there are no sizable populations of them on the island (Old elf joke: Once there were two orcs ... now look. It's funnier in elvish.) Instead I'm going with gnolls. Lupinoids can be friendly types (doglike) or dangerous foes (think wolves, coyotes.) In fact I'm going with several types of gnolls (why should humans be the only ones available in more than one color.)

Yeah, I know they're supposed to be hyena headed humanoids but it's my world.)

Hyaenoid (hostile to humanoids and tough as hell)
Gnoll: HD 2d8+2 (11 hp), AC 15, Battleaxe +3 (1d8+2) or shortbow +1(1d6) +3 Physical +1 other skills.

Wolfoid
Gnoll: HD 2d8 (9 hp), AC 15, Spear +2 (1d8) or shortbow +2 (1d6) +3 Physical, +2 Communication, +1 other skills. Wolfoids are more likely to use pack tactics (some shooting arrows others closing with spears.) They favor hit and run and surrounding their opponents. Wolfoids are very loyal to pack members and will never leave a live one behind. They are more likely to avoid humans unless their territory is violated or occasionally ally with them against a common threat.

Coyotean
Gnoll: HD 2d6 (7 hp), AC 16, Shortsword +3 (1d6) or shortbow +1 (1d6) +3 Subterfuge, +1 other skills. Coyoteans are shorter than humans and tend towards skinny builds. They favor light weapons they can use to advantage with their high dexterity. They often use two light weapons at once (shortsword and dagger.) Coyoteans are primarily raiders and thieves and excel at ambushes (think furry kobolds.) They frequently rob humanoids nearby but rarely engage in pitched battles.

Player character Wolfoids get +3 STR, -1 Mind. 

Player character Coyoteans get +3 DEX, -1 Mind.