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Showing posts from July, 2023

In Support of Stunners

 A stunner is a remarkable weapon. It does what no other weapon does,  rendering a person unconscious or at least incompetent without causing lethal damage. Usually in an RPG this means it will put a person down without cutting through all those hit points. Cutting or shooting through hit points is usually a hassle because others are trying to do the same to you. In Cepheus Deluxe, stunners are described as firing a precise electromagnetic pulse that disrupts the target's nervous system, putting them down safely. It has to be precise. It knows whether a function controls a trigger finger or breathing for one thing. For that matter, is it possible to cause a stunner to inflict lethal damage on a person, say paralyzing their lungs or heart? Perhaps it is a matter of timing your exposure. A .01 second pulse will numb a person. A one second exposure can kill them. Do stunners affect the higher functions of the brain instead of the muscular-nervous system? If this is the case then stunn

Monster Hunting Made Sensible

 Note that I said 'sensible' not easy. While some (most) will say there is no such thing as sensible monster hunting, I beg to disagree. Once you decide to stalk the creature of the week, sensible means avoiding unnecessary risks and balancing risks against possible gain. Here are some mistakes for the rookie van Helsings to  avoid: 1) Hunting by night. Why? You can't see shit. You're not doing a fucking cable show and don't need to establish an atmosphere. Humans depend on vision. It is our primary sense. operate by day whenever you can. Consider, the Scooby gang could have done their investigations by day, found the same clues and probably never encountered those creepy old men in costumes (who are buying up properties in the real estate office). So operate by day when you can or at least do a walk through in daylight. By the way, why didn't they start their investigations at the realtor's office, ask what the deal was  on that abandoned Air Force base etc